Edge (EDG)

'''Edge to say the least may as well be the "Deus-EX-Machina" stat. Unlike the other stats it is not a tangible concept. It is the ability for a character to suddenly get the luck they need to get out of a sticky situation. Each metatype starts with a set amount of edge that can be spent and renewed or burnt and lost forever. Consider EDG the "Action Point" stat used to help you.'''

Spending Edge VS Burning Edge

 * Edge points can be spent or burnt
 * No more than 1 point of Edge can be spent or burnt on any specific Test or Action at one time.
 * Spent Edge can be regained through a number of ways:
 * Good roleplaying
 * Heroic acts
 * Progressing the story
 * Impressing the group through humor or drama in game
 * Burnt Edge Is used when a character needs a miracle. Once burnt, Edge cannot be regained through normal means
 * Karma gained through gameplay can be used to buy more Edge

Edge Effects

 * Push the Limit (Spend)
 * Add your Edge Rating to the Test and allows player to ignore the Limit on the test
 * EX: Jim has an Edge Rating of 3. He adds 3 dice to his Dice Pool.
 * Can be applied before or after the test roll
 * Allows a player with a dice pool of 0 to make a test roll.
 * If applied before the test, dice roll uses the Rule of Six
 * If applied after the test, only the Edge dice use the Rule of Six
 * Second Chance (Spend)
 * Re-roll all dice that did not score a hit on a test roll
 * Cannot be used to negate a glitch or critical glitch
 * Has no effect on the tests limit
 * Does not use the Rule of Six
 * Seize the Initiative (Spend)
 * Move to the top of the Initiative Order for the duration of the combat turn
 * If multiple characters use this; they are placed in order of Initiative score at the top of the Initiative Order
 * return to normal Initiative Order at the begining of the next combat turn
 * Blitz (Spend)
 * Roll the max dice (5) for a single combat turn
 * Close Call (Spend)
 * Negate the effects of one glitch or turn a critical glitch into a glitch
 * Dead Man's Trigger (Spend)
 * As character is about to fall unconscious or die, spend edge to make a BOD + WIL (3) test.
 * Success allows character to spend any remaning actions on a single action before the chacater blacks out
 * Smackdown (Burn)
 * Automatically succeed an action with 4 net hits (meeting the threshold + 4 extra hits)
 * Must be an action the character is capable of performing
 * Bypasses all limits. 
 * Not Dead Yet (Burn)
 * In an instance of inevitable character death (ex: bullet to the brain, a live grenade in the butt) Burn 1 Edge
 * Against All Odds, the character survives. Effects of the attack still happen, the character just manages to keep himself breathing and alive despite the fact.
 * This allows team to attempt to stabilize and apply quick healing.