The Matrix

Note. this section was reflects on deckers and not technomancers.

Connecting to the Matrix
There are 3 way to connect to The Matrix : from dangerous signals, but it makes things a bit slower for you because all data is analyzed by your sim module before it reaches you. Your body relaxes and your meat senses are blocked, as though your body were asleep. You see the Matrix as though you were really there, soaring among the icons. In cold-sim VR, you use your Data Processing + Intuition as your Initiative, and you get +3D6 Initiative Dice (remember that any enhancements or bonuses cannot take you past the maximum of 5D6 Initiative Dice). Whenever you take biofeedback damage, it is Stun damage. Data Processing + Intuition as your Initiative and you get +4D6 Initiative Dice (remember that any enhancements or bonuses cannot take you past the maximum of 5D6 Initiative Dice). You receive a +2 dice pool bonus to all Matrix actions, and you take biofeedback damage as Physical damage.
 * 1) Augmented reality
 * 2) * AR is normal living in physical space with an AR heads-up display. You can see the Matrix if you like, either by creating a virtual window or display screen and viewing it like a camera, or by overlaying device and host information on your normal vision. Your persona can go anywhere in the Matrix using this view. You can even enter hosts, although your icon will appear jerky and slow compared to a VR user in the same node. When in AR, you use your normal Initiative and Initiative Dice. You do not take biofeedback damage, like from the attack of Black IC. If your attention is really focused on your AR display and not your surroundings, your gamemaster may impose a –2 dice pool penalty on any Perception tests you make to notice things going on around you in physical space.
 * 3) Cold-Sim virtual reality
 * 4) * In cold-sim VR, you’re meshed with the Matrix through simsense filters. This means your brain is protected
 * 1) Hot-Sim virtual Reality
 * 2) * Hot-sim VR is like cold-sim VR, only the filters are off. You are flooded with simsense signals that can even affect your limbic system, so you can not only see, hear, and touch the Matrix, but you can feel it. Hot-sim uses the same simsense signals as better-than-life chips, which makes it dangerous and even addictive, but you can’t get a closer, more intuitive connection with the Matrix. When you are in hot-sim VR mode, you use your

Gaining acces to a Grid
To gain acces to a non public grid you must be recognized by that grid. To do so you must acquire mark(Matrix authentication recognition key) using Hack on the fly or Brute force action. Difference between those two is the traceability of it. If you want to infiltrate a grid you will probably use hack on the fly, but if you want to attack a grid you will use brute force. Failing a HOTF will put a mark on the hacker, failing a brute force will tell system was hacke but will not necessarily tell the hacker identity.

Disconnecting from the Matrix
There are 2 way to disconnect from the matrix :
 * 1) Graceful disconnection : You switch from VR to AR and then you disconnect
 * 2) Jack out : You simply pull the plug and deal with the dumpshock

Dumpshock
Dumpshock is the result of an abrupt disconnection from the VR. Damage is either 6S or 6P depending if you're using cold or hot sim.You can resist using your '''Willpower + Firewall. '''You will also suffer a -2 dice pool modifier on all of your actions for (10 – Willpower) minutes.